Hey there, fellow developer! Ready to dive into the world of Uscreen API integration? You're in for a treat. We'll be walking through the process of building a robust C# integration with Uscreen's API, allowing you to tap into their video hosting and subscription management capabilities. Let's get cracking!
Before we jump in, make sure you've got:
First things first, let's get our project set up:
Install-Package Newtonsoft.Json
Install-Package RestSharp
These will handle our JSON serialization and HTTP requests, respectively.
Uscreen uses API key authentication, which is pretty straightforward. Let's create a class to handle this:
public class UscreenApiClient { private readonly string _apiKey; private readonly RestClient _client; public UscreenApiClient(string apiKey) { _apiKey = apiKey; _client = new RestClient("https://api.uscreen.tv"); } // We'll add more methods here later }
Now, let's add a method to make API calls:
private async Task<T> MakeRequest<T>(RestRequest request) { request.AddHeader("Authorization", $"Bearer {_apiKey}"); var response = await _client.ExecuteAsync<T>(request); if (!response.IsSuccessful) { throw new Exception($"API request failed: {response.ErrorMessage}"); } return response.Data; }
Let's implement a couple of key endpoints:
public async Task<User> GetUser(int userId) { var request = new RestRequest($"users/{userId}", Method.GET); return await MakeRequest<User>(request); } public async Task<Video> CreateVideo(Video video) { var request = new RestRequest("videos", Method.POST); request.AddJsonBody(video); return await MakeRequest<Video>(request); }
Always expect the unexpected! Let's add some error handling:
try { var user = await apiClient.GetUser(123); Console.WriteLine($"User retrieved: {user.Name}"); } catch (Exception ex) { Console.WriteLine($"Oops! Something went wrong: {ex.Message}"); // You might want to log this error to a file or monitoring service }
Notice how we're using async/await
in our methods? This allows for non-blocking API calls, which is crucial for maintaining responsiveness in your application.
Don't forget to test! Here's a quick example using xUnit:
public class UscreenApiClientTests { [Fact] public async Task GetUser_ReturnsUser() { var client = new UscreenApiClient("your-api-key"); var user = await client.GetUser(123); Assert.NotNull(user); Assert.Equal(123, user.Id); } }
Remember to respect Uscreen's rate limits and consider implementing caching for frequently accessed data. Your future self (and Uscreen's servers) will thank you!
And there you have it! You've just built a solid foundation for your Uscreen API integration in C#. From here, you can expand on this base, implementing more endpoints as needed for your specific use case.
Remember, the key to a great integration is understanding the API documentation thoroughly and writing clean, maintainable code. Keep iterating, keep testing, and most importantly, keep coding!
Happy coding, and may your streams never buffer!