Hey there, fellow Go enthusiast! Ready to dive into the world of OneLogin API integration? You're in for a treat. We'll be using the onelogin-go-sdk package to make our lives easier. Let's get cracking!
Before we jump in, make sure you've got:
First things first, let's set up our project:
mkdir onelogin-integration cd onelogin-integration go mod init onelogin-integration go get github.com/onelogin/onelogin-go-sdk
Easy peasy, right? Now we're ready to rock and roll.
Let's get that client up and running:
package main import ( "github.com/onelogin/onelogin-go-sdk/pkg/client" ) func main() { c, err := client.NewClient(&client.APIClientConfig{ ClientID: "your_client_id", ClientSecret: "your_client_secret", Region: "us", }) if err != nil { panic(err) } // We're in business! }
Authentication is handled automatically by the SDK. It'll generate and refresh tokens as needed. Neat, huh?
Let's dive into some basic operations. We'll cover retrieving, creating, updating, and deleting users.
users, err := c.Services.UsersV2.Query(&users.UserQuery{}) if err != nil { // Handle error } for _, user := range users { fmt.Printf("User: %s\n", user.Email) }
newUser := users.User{ Email: "[email protected]", FirstName: "New", LastName: "User", } createdUser, err := c.Services.UsersV2.Create(&newUser) if err != nil { // Handle error } fmt.Printf("Created user with ID: %d\n", createdUser.ID)
updatedUser := users.User{ ID: 123, // The user's ID FirstName: "Updated", } _, err := c.Services.UsersV2.Update(&updatedUser) if err != nil { // Handle error }
err := c.Services.UsersV2.Destroy(123) // User ID if err != nil { // Handle error }
Now that you've got the basics down, let's tackle some more advanced stuff.
roles, err := c.Services.RolesV2.Query(&roles.RoleQuery{}) if err != nil { // Handle error } for _, role := range roles { fmt.Printf("Role: %s\n", role.Name) }
factors, err := c.Services.MFAv2.ListFactors(123) // User ID if err != nil { // Handle error } for _, factor := range factors { fmt.Printf("MFA Factor: %s\n", factor.Type) }
apps, err := c.Services.AppsV2.Query(&apps.AppQuery{}) if err != nil { // Handle error } for _, app := range apps { fmt.Printf("App: %s\n", app.Name) }
Always check for errors and handle them gracefully. The SDK includes rate limiting, but it's good practice to implement your own backoff strategy for heavy usage.
if err != nil { log.Printf("Error occurred: %v", err) // Implement retry logic or graceful degradation }
Don't forget to write tests! Here's a quick example:
func TestUserCreation(t *testing.T) { // Set up test client c, _ := client.NewClient(&client.APIClientConfig{ ClientID: "test_client_id", ClientSecret: "test_client_secret", Region: "us", }) newUser := users.User{ Email: "[email protected]", FirstName: "Test", LastName: "User", } createdUser, err := c.Services.UsersV2.Create(&newUser) assert.NoError(t, err) assert.NotNil(t, createdUser) assert.Equal(t, newUser.Email, createdUser.Email) }
And there you have it! You've just built a solid OneLogin API integration in Go. Pretty cool, right? Remember, this is just scratching the surface. The onelogin-go-sdk has a ton more features to explore.
Keep coding, keep learning, and most importantly, have fun with it! If you need more info, check out the OneLogin API docs and the onelogin-go-sdk GitHub repo.
Now go forth and integrate with confidence! 🚀