Hey there, fellow Javascript devs! Ready to dive into the world of real-time data from Google Campaign Manager without the hassle of webhooks? Let's get our hands dirty with some good old-fashioned polling!
Look, we all love webhooks, but sometimes they're just not an option. Maybe you're dealing with firewall restrictions, or you need more control over your data fetching. Whatever the reason, polling can be a solid alternative when implemented correctly.
First things first, let's get that API set up:
Easy peasy, right? Now let's get to the fun part.
Here's a simple polling function to get you started:
async function pollCampaignManager(interval = 5000) { while (true) { try { const data = await fetchCampaignData(); processData(data); } catch (error) { console.error('Polling error:', error); } await new Promise(resolve => setTimeout(resolve, interval)); } }
Now, we don't want to anger the API gods with too many requests. Let's add some rate limiting:
const rateLimit = 100; // requests per minute const interval = 60000 / rateLimit; async function rateLimitedPoll() { while (true) { await fetchCampaignData(); await new Promise(resolve => setTimeout(resolve, interval)); } }
Remember changeHistoryId
? It's your new best friend. Use it to fetch only updated data:
let lastChangeHistoryId = null; async function fetchUpdatedData() { const data = await fetchCampaignData({ changeHistoryId: lastChangeHistoryId }); lastChangeHistoryId = data.changeHistoryId; return data; }
Networks can be fickle beasts. Let's add some retry logic with exponential backoff:
async function robustPolling(maxRetries = 3) { let retries = 0; while (true) { try { await fetchUpdatedData(); retries = 0; } catch (error) { if (retries >= maxRetries) throw error; retries++; await new Promise(resolve => setTimeout(resolve, 2 ** retries * 1000)); } } }
Keep things snappy with some local caching:
const cache = new Map(); function updateCache(data) { data.forEach(item => cache.set(item.id, item)); } function getCachedData(id) { return cache.get(id); }
Keep your UI fresh with React:
function CampaignData({ campaignId }) { const [data, setData] = useState(null); useEffect(() => { const pollData = async () => { const newData = await fetchCampaignData(campaignId); setData(newData); }; pollData(); const intervalId = setInterval(pollData, 5000); return () => clearInterval(intervalId); }, [campaignId]); if (!data) return <div>Loading...</div>; return <div>{/* Render your data here */}</div>; }
Batch those requests when you can:
async function batchFetch(ids) { const batchRequest = ids.map(id => ({ method: 'GET', path: `/campaigns/${id}` })); return await apiBatchRequest(batchRequest); }
Keep an eye on things:
function logPollingMetrics(startTime, endTime, dataSize) { const duration = endTime - startTime; console.log(`Polling completed in ${duration}ms. Data size: ${dataSize} bytes`); }
And there you have it! You're now armed with the knowledge to implement efficient polling for Google Campaign Manager. Remember, while webhooks have their place, sometimes a well-implemented polling system can give you that real-time feel without the webhook headaches.
Keep experimenting, keep optimizing, and may your API calls always return 200 OK!